![]() ![]() Unity’s award-winning Demo Team, creators of “Adam”, is excited to announce Book of the Dead, a first-person interactive demo showcasing the capabilities of Unity 2018 for powering high-end visuals for game productions. Read Unity’s blog post about its photogrammetry workflow for creating the assets Download assets for Unity game engine - 3D Models, animations, audio, complete projects, editor extensions, particle systems, scripting, services, shaders, textures & materials and more.Download the free environment art assets from the Book of the Dead demo from the Unity Asset Store.Some components of the project are governed by licenses other than the Asset Store EULA see ThirdPartyNotices.txt in package for details about each component. More information and detailed Book of the Dead making-of articles: unit圓d.com/book-of-the-dead. It is also supported on macOS(High Sierra)/Metal, Windows/DX12/Vulkan as well as on PS4, Xbox One and Xbox One S. The project runs 30 fps in 1080p on PS4 Pro, Xbox One X and Windows/DX11 (mid-range gaming system). – Sound effects, and a fully functional audio landscape. ![]() ![]() – Grass occlusion system to create additional occlusion for our smaller vegetation assets placed on the terrain. ArtStation Marketplace has 65,063 quality Game assets products for developing your 2D and 3D games. – Occlusion Probes, a baked solution for efficient sky occlusion on foliage. – Project-specific customizations to lighting, shadows and occlusion inputs and calculations. Download 2D-3D assets for Unity & Unreal Engine game development Warning All new assets will be posted here: GFX-HUB.CO Unity assets / Tools 1 Smart Shadows v1.1.0 Unity assets / Tools Dialogue 2 v2.0.6 Unity assets / Tools Inventory 2 v2.5.7 Unity assets / Tools Stats 2 v2.1.8 Unity assets / Tools Game Creator 2 v2.6. – Project-specific Lit shader customizations. – Custom vertex shader for procedurally animated wind, used by all our vegetation. – Area Volumes: Volume based system driving atmospheric scattering, sunlight and wind properties. – Player Controller and a Camera fly-through mode to discover the scene in play mode – Environment scene, setup using the HD Render Pipeline. – Environment art assets produced by the Demo team using photogrammetry. – Environment art assets scanned by Quixel, coming either from the Megascans library or produced exclusively for this demo. ![]()
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